Monday, 25 February 2008

Update and First Test Animation

Well I finally have some good news. After re-modelling and re-rigging the models, they no longer crumple up when they move. Hooray. As you can see from the rigs below it took some moving around of the joints and adding extra joints in fat areas to take some of the weight strain. Mainly these joints were place on the belly joints, fat wrist twists and the knees, but in Cornelius he also has some on the shoulders as well. There is still some minor paint-weighting to be done but nothing serious like it was before. I like to thank Mike, Alex, Jared, Louisa, Mo and especially Harry for all the help. It has really been appreciated. Finally things are moving.

I have also done some test quadrupedal animation using the 21 frame walk guide on pages 330 and 331 of Richard William's Animators Survival Kit. I tried to download a dog rig from Highend 3D but it didn't work on my Maya 8.5, so I used the bloke rig from CVA 201. Animating the arms was hard as they were FK. Obviously more personality needs to be in the actual walks for the characters but this is a good first try.

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