So I needed both characters in the scene before I could animate their heads cause I needed to judge where their heads should look. I just got to figure out how to use the trak editor.On the plus side, they do look quite nice together.
So I needed both characters in the scene before I could animate their heads cause I needed to judge where their heads should look. I just got to figure out how to use the trak editor.

Here is a video from Youtube aof a gorilla walking from it's side. It's perfect.
I have also looked at a BBC Horizon documentary called "Chimps are People Too?" I was very interesting. Here is a piece of it. Unfortunately, embedding has been disabled so here is a link instead.
http://www.youtube.com/watch?v=y2NnqHVBpmQ







I have also done some test quadrupedal animation using the 21 frame walk guide on pages 330 and 331 of Richard William's Animators Survival Kit. I tried to download a dog rig from Highend 3D but it didn't work on my Maya 8.5, so I used the bloke rig from CVA 201. Animating the arms was hard as they were FK. Obviously more personality needs to be in the actual walks for the characters but this is a good first try.




Other people I admire are Craig McCracken, Bruce Timm, Chuck Jones and of course Fred Moore, the definative Mickey animator.



I was also thinking about Gromit and any of the character designs in that Tom Bancroft book I already mentioned. I have been using that to help me character design so his work in that should form a good benchmark.For the animation, any good animation would do as a benchmark. If I could animate as good as Glen Keane does right here, I would be ecstatically happy.
This is an example of top quality animation done in a very short amount of time. Amazing.
Here is another example of just how great Glen Keane is.
Here are some more pencil tests. John Lounsbery, animation of King Louie and a dancing Bugs Bunny by Ken Harris.
Here is Andreas Deja, a great Disney animator, talking about the legend of Disney animation, Frank Thomas.
However, these seam rather lofty goals to reach. I, myself, would be ecstatically happy with a standard similar to the animation coming out of Les Gobelins.
These are the short of benchmarks I am setting for myself. I am not sure I will ever be able to achieve them but I will sure try.