So I needed both characters in the scene before I could animate their heads cause I needed to judge where their heads should look. I just got to figure out how to use the trak editor.On the plus side, they do look quite nice together.
So I needed both characters in the scene before I could animate their heads cause I needed to judge where their heads should look. I just got to figure out how to use the trak editor.

Here is a video from Youtube aof a gorilla walking from it's side. It's perfect.
I have also looked at a BBC Horizon documentary called "Chimps are People Too?" I was very interesting. Here is a piece of it. Unfortunately, embedding has been disabled so here is a link instead.
http://www.youtube.com/watch?v=y2NnqHVBpmQ







I have also done some test quadrupedal animation using the 21 frame walk guide on pages 330 and 331 of Richard William's Animators Survival Kit. I tried to download a dog rig from Highend 3D but it didn't work on my Maya 8.5, so I used the bloke rig from CVA 201. Animating the arms was hard as they were FK. Obviously more personality needs to be in the actual walks for the characters but this is a good first try.


These are what the blend shapes finally look like.
I then decided to do some colour experiments. I drew these two pictures first as templates and then photocopied them and painted them with watercolours.
For Pocahontas, I just tried different colour variations of hair, clothes and skin. Skin is a very difficult colour to get right, especially when you have only 10 different watercolours. I don't think she looks good with blond or red hair. So brown or black hair. Eyes work if they are black or green. Clothes are best if they are contrasting primaries, so no patterns or mixed tones. She looks nicer pale skinned too. Personally I like the top-left one, which is closest to the colours she is now, but the one right of it, just need to change the eyes to green, and in the bottom left corner of the page could work too.
For Cornelius, I think black eyes work best. The one in the middle row to the left is more of how gorillas are actually coloured, which is a bit boring. Blue I don't think works too well. either. I like my original chocolate colour of course, but I like the strong contrast of the black and light brown of the one next to it. The one in the bottom row to the middle could also work too. For the moment however I think I will keep both models as they are.
Paint-Weighting, I hate Paint-Weighting. It's so fiddly and it relies so much on trial and error which eats up time. Pocahontas was skinned with a Drop-off rate of 0.4 and Cornelius with a Drop-off rate of 0.6. This made Pocahontas' belly deform when she rotated on her hips, moved her arms or her legs, so I tried to go in and reduce the drop-off rate to each joint by paint-weighting. Unfortunately, I think something went wrong, (I probably did it too low) because when she moved, the model just broke up into sharp fragments. I going to have to do it again. I hoped to start animating by next week, so I would like to get this problem done and soon.




Corneilus has a very similar process of modelling to that of Pocahontas, except more dificult as he is larger, naked so all his fat and muscles show, and his heads a weird shape. Soon, I will give him some eyes, eyelids, tongue, teeth and an inner to his mouth. His vertices need to be pulled around a bit before he can be mirrored and smoothed, so he doesn't look as blocky. His colour was based o pictures of chimps and gorillas I got from a book called "James and other Apes" given to me by Jared. More on that in the next post.
I hope to have Cornelius finished by the end of the week, so the difficult process of rigging and blend shapes can take place.

Hi, here are just some of the steps I have taken to model Pocahontas. I decided to model her face part separately, as a mask, and parent to the head controller later. Similar to Sally from the Nightmare Before Christmas. That way it should make the blend shapes easier. It's not the most detailed and sophisticated model I admit, but it should do for animation, and besides that's not what I am specialising in.
All that's left for her is to mirror, smooth and build some eyelids, teeth and tongue and, as a model, she'll be done.
Then Cornelius is next.
By the way, these are only temporary colours, I haven't decided yet.


The top view was a little bit more complicated to do, but I think I pulled it off.
I will use these model sheets to create a very quick, simple model and rig to start basic animating and I may do a more complicated model later on, for more complex animation.
Here is the final design. Many of the poses here are taken from the Gorilla and Tarzan research I posted previously. I am really happy with these drawings, especially the ones on the page directly below. The design has really come together quickly, and it exudes this happy, relaxed little girl who wants to be a gorilla. I am pleased.
Now to just concentrate on Cornelius, I only have a week left for this in my production schedule and I haven't even thought about colour yet.

I do know however, that I want a monkey design for her shirt. After some sketching, I think the one on the bottom right is the best.

This is a re-design I did on a piece of lined paper whilst at college. I made here head bigger to make her cuter and gave her a much smaller mouth. I pushed her fringe back for a few reasons.