Showing posts with label Paint Weighting. Show all posts
Showing posts with label Paint Weighting. Show all posts

Friday, 22 February 2008

Progress Report and Research

O.K, here's the bad news, it is about as bad as you can get. Basically, I had to re-model both characters bodies from scratch. I decided to start from a poly sphere this time so the roundness is intact and build the arms and legs from poly cylinders. Part of the re-modelling was to make the whole thing thinner but especially to make the arms and legs thinner. More definition on the elbows and knees where also needed as where bigger feet. The model could also not be thick at the ankles or wrists, so I had to take that into account. Mike also suggested for the rigs to add extra joints to the rigs in fat areas, not for movement but just to take some of the paint-weighting from the main joints. I will do that next and try and re-skin them again. Well here are the new models. (Thanks Mo and Harry for all your help.)



Because of this I am running behind schedule and will not be able to complete any personality animation as previously planned. I might not even be able to do the walk cycles. Mike suggested that if I want to concentrate on the animation that I download a rig from the Internet and start animating. I think I will do just that. Below I have manage to find these pictures from a book Adin gave me called Digital Art Masters Volume 2. The picture is called Space Girl and it is by Andre Holzmeister. I like it because she is similar to Pocahontas especially in her legs, so I used her as a guide on how to re-model Pocahontas' legs.




Sunday, 17 February 2008

Blend Shapes, Colour Experimentation and Paint Weighting

It took all day but I set up the blend shapes. Pocahontas' were much easier as her face is like a cilp on mask. This is similar to how Sally was done in the Nightmare Before Christmas. Cornelius was a bit more difficult since I discovered that some vertices were not merged properly, so I had to go back and re-merge them. The first few drawings here are just sketches of what expressions I might model.


These are what the blend shapes finally look like.

I then decided to do some colour experiments. I drew these two pictures first as templates and then photocopied them and painted them with watercolours.

For Pocahontas, I just tried different colour variations of hair, clothes and skin. Skin is a very difficult colour to get right, especially when you have only 10 different watercolours. I don't think she looks good with blond or red hair. So brown or black hair. Eyes work if they are black or green. Clothes are best if they are contrasting primaries, so no patterns or mixed tones. She looks nicer pale skinned too. Personally I like the top-left one, which is closest to the colours she is now, but the one right of it, just need to change the eyes to green, and in the bottom left corner of the page could work too.
For Cornelius, I think black eyes work best. The one in the middle row to the left is more of how gorillas are actually coloured, which is a bit boring. Blue I don't think works too well. either. I like my original chocolate colour of course, but I like the strong contrast of the black and light brown of the one next to it. The one in the bottom row to the middle could also work too. For the moment however I think I will keep both models as they are.
Paint-Weighting, I hate Paint-Weighting. It's so fiddly and it relies so much on trial and error which eats up time. Pocahontas was skinned with a Drop-off rate of 0.4 and Cornelius with a Drop-off rate of 0.6. This made Pocahontas' belly deform when she rotated on her hips, moved her arms or her legs, so I tried to go in and reduce the drop-off rate to each joint by paint-weighting. Unfortunately, I think something went wrong, (I probably did it too low) because when she moved, the model just broke up into sharp fragments. I going to have to do it again. I hoped to start animating by next week, so I would like to get this problem done and soon.